Monday, September 29, 2025

495 Week 4

    

9/28/2025

                         Weekly Review 4:


        This week our team focused on pushing the dragon’s scenes further so we could start building a more complete animatic. Getting those sequences into the animatic has been a big step because it allows us to see the flow of the story more clearly and make adjustments before we dive too deep into polishing. By watching the scenes play out in sequence, we’ve been able to identify where transitions felt too rough or where pacing needed to be tightened up. Having that bigger picture of the dragon’s role in the story also helps us decide where to put more detail and where we can keep things simpler.


      

        The dragon scenes themselves took a good amount of refining. Since the dragon is such a major character, it was important that its movements look powerful while still fitting naturally into the environment. We experimented with different poses and timings in Unreal to figure out how the dragon would interact with the bridge and the knights once those scenes are added. Even though we know the knights aren’t fully in place yet, blocking out the dragon gave us a head start and made it easier to picture how the full sequence will play once everything is combined.

        Looking ahead, the big shift is moving our focus onto the knights. We’ve decided to use motion capture for all of their movements, so this coming week will be about setting up and recording mocap data for the knight rigs. This choice should save us a lot of time in the long run, since the knights will have more natural movements right from the start. Once we bring the mocap data into Unreal, we’ll still need to do touchups to clean and polish the animations, but it gives us a solid foundation to work from.

No comments:

Post a Comment