10/12/2025
Weekly Review 6:
This week was a productive one for our group, especially since we finally got to spend the entire class period on Wednesday using the Xsens suit to record all the motion capture movements for the knights. It was exciting to see the mocap process in action and bring the characters’ performances to life after spending so much time planning their actions and timing in earlier weeks. We were able to capture all the necessary movements for the knights, which will serve as the base animations for the rest of our project. Seeing the recordings play back gave us a better sense of how the characters will interact with the dragon and environment once everything is imported into Unreal.
Outside of mocap, we also spent time finishing up the animation adjustments for the dragon that we started last week. Since we can only access the mocap setup from the school computers, we made good use of our off-campus time by polishing the dragon’s movements and refining some of the timing to make the animation feel more natural. Our layout artist, Katherine, also put in great work on the main bridge scene this week—she focused on improving the environment composition and making the layout feel more dynamic and visually balanced. Her progress helped tie together the world that both the dragon and knights will be interacting in, giving us a clearer sense of scale and atmosphere.
Our next step is to review the captured data carefully and check for any technical issues or movement errors. We’re planning to spend time on Monday going through each take, cleaning up any inconsistencies, and deciding whether some of the scenes might need to be re-recorded. While the mocap session went smoothly overall, we know that data from motion capture can sometimes have glitches, so we want to make sure everything looks clean before moving on to the next stage. The goal is to have the knights’ animations finalized soon so we can begin integrating them with the dragon’s scenes.
Outside of mocap, we also spent time finishing up the animation adjustments for the dragon that we started last week. Since we can only access the mocap setup from the school computers, we made good use of our off-campus time by polishing the dragon’s movements and refining some of the timing to make the animation feel more natural. Our layout artist, Katherine, also put in great work on the main bridge scene this week—she focused on improving the environment composition and making the layout feel more dynamic and visually balanced. Her progress helped tie together the world that both the dragon and knights will be interacting in, giving us a clearer sense of scale and atmosphere.
Our next step is to review the captured data carefully and check for any technical issues or movement errors. We’re planning to spend time on Monday going through each take, cleaning up any inconsistencies, and deciding whether some of the scenes might need to be re-recorded. While the mocap session went smoothly overall, we know that data from motion capture can sometimes have glitches, so we want to make sure everything looks clean before moving on to the next stage. The goal is to have the knights’ animations finalized soon so we can begin integrating them with the dragon’s scenes.
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