Sunday, September 14, 2025

493 Week 3

 

9/14/2025

                     Post 3 Blocking:

            So, this week was a bit of a major change to my whole plan. I decided after really thinking what I wanted to animate, that I wanted to put together a short fight sequence; and not just the punches, but I wanted to include effects. So, after looking around the 3D rig models, I figured out I wanted to simulate a fight scene between Toph and Azula from Avatar: The Last Airbender. My idea is to have Toph earth bend rocks to attack Azula.

This week was a big research week to study how Toph moves when bending and attacking enemies. I learned that between the two, Toph has a stiff style of movement, while Azula's is very fluid and smooth. I also learned quickly that there actually was never a scene in the show that the two characters actively fought one on one, so I'm going to implement my own idea of a fight between them. In addition, I blocked out poses that Toph would do when performing earth bending.

One of the difficult parts I'm dealing with right now is Toph's movement style. Issues like movement fluidity while trying to keep her motion stiff is proving difficult where I'm having trouble finding a good in-between. Another issue is on my keyframe timing. Currently, one of Toph's poses is a total of 74 frames and I feel like it needs to be shortened if I'm going to fit a whole fight sequence into the project. My plan for next week is to continue blocking other attack poses as well as introducing the rock models.




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