Monday, September 22, 2025

495 Week 3

   

9/22/2025

                         Weekly Review 3:


            This week our group made some big steps forward in production. We managed to transfer both the dragon rig and the knight rig from Maya into Unreal Engine, which is something we’ve been preparing for over the past couple weeks. Getting them into Unreal let us finally start blocking out the first scene, and we’ve already been able to put the new bridge asset to use in setting up the environment. It was really exciting to see the characters and the environment come together in the same space, since up until now most of our work has been separate.


            A big decision we made as a team was to fully commit to using motion capture for the knight rig. At first, we thought about mixing mocap with some keyframed animation, but we realized mocap would give us more realistic movement and help save time later in the pipeline. Having the whole group agree on this approach also gave us a clearer production direction, and it feels like a strong step toward keeping our process more consistent.

    That being said, the knight rig didn’t transfer perfectly into Unreal. We ran into some errors with the way the rig came through, which slowed us down for a bit. Even though it was frustrating, we started troubleshooting right away, and everyone pitched in to figure out workarounds and fixes.



Overall, I think this week was a good mix of progress and problem-solving. We now have our first scene blocked out, the bridge asset looks great in the environment, and we’ve got a solid plan for motion capture.

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